![]() We’ll call the last tier “handhelds that do their own thing.” This is a catch-all for things like the Switch or Playdate: portable devices that run heavily customized software and aim to provide a unique gaming experience. Backing up files of games you already own for personal use only is considered more defensible, however, so for that a mobile handheld can be a more user- and wallet-friendly way to play the classics on the go.) Today, the ARM chips in top mobile handhelds can emulate games into the sixth generation of consoles. ![]() Getting emulators to work can be complicated, and accessing the BIOS and ROM files required to play games this way is legally murky. While most are marketed toward those ends, many gamers actually buy them to emulate video classic games through software like RetroArch. They aren’t equipped to play modern console or PC titles, but they’re usually more compact than a portable PC and can still be used for mobile games and cloud streaming. These often run Android or Linux and can range from under $50 to $400-ish. If you don't intend to use the online features with CFW and you are fine going offline for the duration and you are just worried that you can't restore it back, there is no need, this process already covers it.Further down on the price spectrum are mobile handhelds like the Logitech G Cloud or Retroid Pocket. It will just go back to the state before being CFW. Nothing, including saves can be transferred. It works, just a bit cumbersome and of course you cannot share any kind of information between your CFW "state" and clean "state". When you put your clean NAND backup back, there is absolutely zero trace the console has been fiddled with. This is a lengthy process (32 gigs of pure binary data being copied), but it's as safe as it can get. If you back up everything before going CFW, and never go online with CFW you will be able to flash your old data back and go online again. The only downside that you can't easily switch between your clean Switch and CFW Switch. (I did, and I've been playing around with it for the past 6 months). The ban is not certain, you can totally avoid it. 3DS is a bit bigger and clunkier than I like for portability, also very unreliable (had problems with 3DS hardware). Switch is WAY too big, terrible for portability, and low games selection (unless hacked). I don't want something that goes so far to have thumbsticks unless they can keep the weight / form factor way down. The main thing I'd want is better emulators and SNES compatibility. I WOULD like to get a good emulation handheld that was extremely portable, reliable, and not too expensive. GB emulation pixel ratio is bad and cannot be fixed - could have been trivially fixed No In-game saves (have to use save states) The games that don't work - Castlevania 3 doesn't work great and Battletoads doesn't work at all. Save states aren't great (don't seem to save palatte / sprite state, so it takes some work to load a state sometimes). ![]() (Better dpad than a 360 controller, or a Atari Lynx worse than a SNES / NES) People will probably hack it for even better emulation soon, if not already (old model was hacked well).īuttons just OK. Plays ~85% of good NES games - including some titles & homebrew I didn't expect to work (can fit in a small pocket, virtually weightless) Invisible pixel ratio issues with NES games. Very high quality screen, games look beautiful. I recently got a Bittboy (NEW model) for $40, and it is quite good for NES emulation. I needed something very small, cheap, and with decent emulation.
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